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Think faster, not just turn faster.

Learn to solve the cube step by step — cross, F2L, OLL, PLL.

Download on the App Store ↗ Google Play — coming soon
Re-solving an OLL segment and comparing it with previous times

Why we built this

To drill F2L on a real cube you have to solve the cross first — every single time. A physical cube can't jump into the middle of a solve, so practising one stage means redoing everything before it.

An app can jump there instantly. Your hands still need the real cube; your head can train here. That split is the whole idea behind Cube Brain Trainer.

It's still in development, and we're shaping it as we go.

Inside the app

Hands-on 3D cube case practice in Cube Brain Trainer
Practise one case directly on the 3D cube
Learning path graph in Cube Brain Trainer
A path to follow, not a wall of algorithms
Home screen with streak and progress
See what you practised, and what comes next

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