English · 한국어

Think faster, not just turn faster.

Learn to solve the cube step by step — cross, F2L, OLL, PLL.

Re-solving an OLL segment and comparing it with previous times

Why we built this

To drill F2L on a real cube you have to solve the cross first — every single time. A physical cube can't jump into the middle of a solve, so practising one stage means redoing everything before it.

An app can jump there instantly. Your hands still need the real cube; your head can train here. That split is the whole idea behind Cube Brain Trainer.

It's on the App Store and Google Play, and we keep improving it with feedback from people who use it.

What you can do

Inside the app

Hands-on 3D cube case practice in Cube Brain Trainer
Practise one case directly on the 3D cube
Learning tab showing the seven beginner steps as one path
A path to follow, not a wall of algorithms
Catalog of all 57 OLL cases
All 57 OLL + 21 PLL, most common first
Home screen with streak and progress
See what you practised, and what comes next

More