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Think faster, not just turn faster.
Learn to solve the cube step by step — cross, F2L, OLL, PLL.
Why we built this
To drill F2L on a real cube you have to solve the cross first — every single time. A physical cube can't jump into the middle of a solve, so practising one stage means redoing everything before it.
An app can jump there instantly. Your hands still need the real cube; your head can train here. That split is the whole idea behind Cube Brain Trainer.
It's on the App Store and Google Play, and we keep improving it with feedback from people who use it.
What you can do
- Follow seven beginner steps in one line, then step up to CFOP
- Only the pieces you're placing stay in colour, so you can focus
- All 57 OLL and 21 PLL cases, including practice at real-solve angles
- Keep your own note on each case
- Split each timed solve into stages, and re-solve just the slow one
Inside the app